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D&d 3.5 geomancer handbook
D&d 3.5 geomancer handbook




Spellcasting: 2nd-level arcane spells and 2nd-level divine spells.Ĭlass Skills: Climb (Str), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Int), Spellcraft (Int), Survival (Wis), and Swim (Str).Skills: Knowledge (Arcana, Nature) 6 Ranks.Hit Dice: d6 Requirements: To qualify to become a Geomancer a character must fulfill all the following criteria. To the geomancer, however, all magic is the same. The druid looks to nature for her spells. The wizard trusts only in eldritch tomes.

d&d 3.5 geomancer handbook

There is just you and me.' The cleric reaches out to a higher power. 'To me, there is no such thing as Arcane or Divine.






D&d 3.5 geomancer handbook